0.2.6: Berry Garden, Orchard, and Main Menu
Published. Recorded date: 14 August 2026. These notes describe the unlock levels at release; 0.2.7 later aligned Berry Market and plot upgrades at level 2.
A garden that keeps producing
Section titled “A garden that keeps producing”/berrygarden introduced Blueberry, Strawberry, and Grape bushes, with the garden available at level 3. Mature bushes produced berries repeatedly and stored up to 3 berries per bush. Harvests could also drop seeds.
New farmers received 4 Blueberry seeds in the /start welcome package.
Invest in fruit trees
Section titled “Invest in fruit trees”/orchard opened at level 13 with four tree types:
| Tree | Farmer level |
|---|---|
| Apple | 13 |
| Orange | 16 |
| Peach | 23 |
| Cherry | 27 |
Once grown, trees produced recurring fruit harvests for Coins and XP. Fruit, berries, seeds, and saplings gained inventory and selling support; the market gained separate berry-seed and sapling categories.
Find your next task in /menu
Section titled “Find your next task in /menu”The new main menu showed your level, Coins, plots, harvest timers, and World Tree progress. Its buttons opened gardens, inventory, market, upgrades, animal buildings, and Wildpost. A quick bar let you move between gardens or return to the main menu.
Earlier access and reminders
Section titled “Earlier access and reminders”Wildpost moved from level 10 to 4. Flower Garden and Beekeeping moved from level 12 to 7. Orchard’s requirement became level 13 instead of 15.
Level-up messages showed newly available crops, animals, buildings, and features. Vote XP level-ups gained unlock messages, and daily reminders could be turned on or off from their message. Seed selling also gained clearer categories and star selectors.