Orchard
The Orchard grows fruit trees in separate plots. A tree matures once, produces several harvests over its lifetime, and leaves an empty plot after its last fruit is collected. Fruit enters your inventory; sell it there when you want coins.
Open and plant
Section titled “Open and plant”/orchardRequires farmer level 13 and an active vote, or 4 total votes for permanent access.
You start with 9 orchard plots. Reach level 13 and either have a recorded vote less than 12 hours old or reach the permanent 4-total-vote unlock, then:
- Open
/marketand buy an unlocked tree sapling seed. - Open
/orchardand press Plant. - Choose an owned sapling and its quality variant, then choose the planting quantity.
- Read the growing status. One seed is consumed for each new tree; your main-farm and other garden plots are unaffected.
- Return after the first fruit timer, press Refresh, and use Harvest when fruit is ready.
Planting from owned seeds does not charge the sapling’s market price again. If a sapling is not available, check your farmer level and the matching seed variant in /inventory.
Fruit tree reference
Section titled “Fruit tree reference”All trees have a 22-hour base maturation stage. Fruit production starts after that stage. Prices are per seed, and value/XP are per unstarred fruit, before applicable quality and weather bonuses.
| Tree | Market level | Seed price | Fruit interval | First fruit after planting | Storage cap | Lifetime fruits | Sale value | Base XP |
|---|---|---|---|---|---|---|---|---|
| Apple | 13 | 300 | 4 h | 26 h | 4 | 12 | 500 | 120 |
| Orange | 16 | 400 | 5 h | 27 h | 4 | 12 | 600 | 200 |
| Peach | 23 | 500 | 6 h | 28 h | 3 | 9 | 770 | 150 |
| Cherry | 27 | 600 | 7 h | 29 h | 3 | 9 | 845 | 245 |
First-fruit waits are in neutral weather. A mature apple tree at 22 hours does not yet have fruit: it still needs its first 4-hour production interval. Rain and Heatwave modify both maturation and production durations; use the timer in the Orchard for a planted tree.
Stored fruit and lifetime yield
Section titled “Stored fruit and lifetime yield”Press Harvest to take the ready fruit from all producing trees. A tree can have several fruits ready, but only up to its storage cap. A week away will not bank more than four apples per apple tree at once.
Harvesting clears the stored batch and starts the next production cycle from the harvest time. You can collect before storage is full; this also restarts that cycle. For an apple tree, a complete stored batch is four fruits, and three full batches consume its 12-fruit lifetime. When the last lifetime fruit is collected, the tree clears and you can replant the plot.
There is no decay penalty for a full fruit store, but the store cannot accumulate fruit beyond its cap. Check your return schedule against that limit if you want to collect the tree’s lifetime yield promptly.
Quality, XP, and seed rules
Section titled “Quality, XP, and seed rules”Each harvested fruit rolls quality from the planted sapling quality. The fruit sale value reflects the resulting quality; XP uses the planted quality’s base XP plus the applicable weather XP bonus. The garden harvest stores fruit and gives XP, rather than paying its sale value directly.
Orchard harvests do not roll a sapling seed return. Plan to buy or otherwise obtain another owned sapling before replacing a tree. Main-farm seed chances and watering bonuses are not orchard rules.
New trees record the weather when planted. A production cycle keeps its recorded weather; after harvest the next cycle records the current world weather. A weather change does not reset the initial 22-hour maturation stage. /weather and the weather guide explain the shared effects.
Expanding the Orchard
Section titled “Expanding the Orchard”Orchard capacity upgrades appear in /upgrades at farmer level 15, after orchard access opens. Each purchase adds one empty plot to this garden. Check upgrades for prices and the capacity limit; keep coins for replacement saplings too.
If fruit is missing
Section titled “If fruit is missing”| Situation | What to do |
|---|---|
| Garden locked at level 13 | Check for an active vote or 4 total votes on your account |
| Tree mature but no ready fruit | Wait for its first production interval after maturation |
| Only 3 or 4 fruits after a long wait | This is the species’ storage cap; harvest to start another cycle |
| Coin balance did not rise | Check /inventory and sell the collected fruit |
| No sapling dropped | Orchard harvest has no seed-return roll |
| Tree disappeared after harvesting | Its lifetime yield was exhausted; plant another owned seed |
Compare the shorter production loop in Berry Garden, or read inventory and selling.
