Care and taming
Open /barn, enter Coop or Barn, and select an animal from the dropdown. Its name, affection percentage, age, and production status help you choose the right action.
Feeding a group or an individual
Section titled “Feeding a group or an individual”The building’s Feed button uses one matching feed for each hungry animal and restores 20 production cycles. It does not increase affection. Selecting an animal and pressing its individual Feed button consumes one matching feed and increases affection by 10, capped at 100.
If that individual is hungry, feeding also starts growth or restores its production cycles. If it is already fed, the action adds affection only and has a 60-second cooldown. Feeding a full animal for affection does not top up its remaining production cycles.
| Individual action | Requirement | Effect | Cooldown |
|---|---|---|---|
| Feed | One Chicken Feed or Cow Feed | +10 affection; hungry animals also get 20 production cycles | 60 seconds when already fed |
| Pet | At least 20 affection | +5 affection | 30 seconds |
| Brush | At least 20 affection | +70 affection | 90 seconds |
| Tame | 100 affection and fewer than 20 pets | Converts the farm animal into a pet | The farm animal is consumed |
Pet and Brush remain unavailable below 20 affection. The timers belong to that animal; the message shows when you can repeat an action. Affection is capped at 100. These controls build trust; egg and milk production still depend on maturity, feed cycles, available stock, and age.
Before you tame
Section titled “Before you tame”Collect the animal’s eggs or milk first. Taming removes it from the coop or barn, so it stops farm production and frees a building space. Its uncollected stock is not added to inventory by taming.
The current building action creates a level-1 chicken or cow pet with the same name and 100 affection. You cannot use it when you already have 20 pets. It is marked active if fewer than three pets are active.
See Pets, battles, and the incubator to use your new companion.
If your goal is income, keep the animal producing or use the building’s Sell confirmation. To sell the collected products, use inventory selling.
Wildpost and wolves
Section titled “Wildpost and wolves”/wildpost opens at farmer level 4. Buy Wolf Feed from the market, then use Place Wolf Feed. A wolf arrives after 20 seconds and stays for 60 seconds. Refresh the panel when it arrives and use Capture Wolf before it leaves. You need an empty cage before placing bait. The Wildpost starts with one cage and gains another with each capacity upgrade.
Select the captured wolf from the list. It starts at 0 affection. Feed spends one Wolf Feed and adds 10 affection every 60 seconds. At 20 affection you can also Pet it for 5 affection every 30 seconds or Brush it for 70 affection every 90 seconds.
At 100 affection, Adopt moves the wolf into your pet collection and frees the cage. You need fewer than 20 pets to adopt. Find it in /pets and add it to the party if you have an open slot.

A wolf is wandering around!