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Watering and weather

Watering speeds up a planted crop and improves its harvest XP and seed chance. Weather affects the whole world. Your plot’s displayed timer combines its base crop time, recorded watering, and planting weather.

Plant a crop, then press Water in /farm or run:

/water

Water your eligible main-farm crops in one action.

Farmer used /water
Gnome BotAPP
💧 Self Watering Complete!
You watered all your crops! These crops will now grow 4% faster (Level 1).

Watered crops:
Wheat wheat: 2x

You'll get 4% bonus speed when you harvest the crops!

The action handles your eligible main-farm plots together. Each plot can receive one self-watering and one support watering per planting. Repeating your own watering does not stack another self bonus. After harvest and replanting, the new crop has fresh watering slots.

Water while the crop is growing to benefit from the reduced timer. There is no crop-watering item purchase required for this action; animal water in inventory is a separate resource. A farm button can be absent when its displayed eligible count is zero.

Flowers use Water inside /flowergarden. /water targets the main farm, so use the flower garden’s own view for flowers. Berry bushes and orchard trees have their own production timers and do not use main-farm watering.

/water person:@farmer

Select the farmer in Discord's person option.

Both farmers need an existing profile for this command. You do not have to add the player as a friend first. The first support watering uses the helper’s watering can level and fills the crop’s support slot. Other helpers cannot add a second support slot to that same planting.

The helper receives 3 XP per successfully supported main-farm plot. Watering your own crops does not award immediate helper XP; its XP bonus arrives at harvest. A farmer with four eligible plots gives a helper 12 XP when all four are watered.

Each recorded watering contributes:

reduction = 2% + (2% × watering can level)

Self and support reductions add together, with a 60% combined cap. The maximum watering can level is 24, giving 50% from that watering alone. A level 1 watering contributes 4%; two level 1 waterings contribute 8%.

Watering on a 10-minute crop Total reduction Growth time before weather
None 0% 10 min
Self level 1 4% 9 min 36 sec
Self level 1 + support level 1 8% 9 min 12 sec
Self level 24 50% 5 min
Self level 24 + support level 24 60% cap 4 min

The timer counts from planting. Watering reduces the required total growing time; it does not restart the timer. The watering can level is recorded when the action happens, so an upgrade does not rewrite an earlier watering.

Use the watering-can price table and the current confirmation to check the next upgrade cost.

For a regular main-farm crop, the XP bonus is 1% + 1% per watering can level, using the higher recorded level when both self and support watering are present. The bonus is calculated from base crop XP and rounded up. The two watering records do not produce two separate harvest XP bonuses.

Either self or support watering adds 15 percentage points to the seed chance, once. Normal crops rise from 20% to 35%; clovers rise from 5% to 20%, before weather. See the seed reference.

/weather

See current world weather, its end time, forecast, and change controls.

Farmer used /weather
Gnome BotAPP
🪄 Change Weather
You can change the weather for the current period until the next cycle.

☀️ Sunny
+5% harvest XP🌧️ Rainy
New growth cycles are 5% faster🌬️ Windy
+5 percentage points to crop seed-drop chance🥵 Heatwave
New growth cycles are 10% slower☁️ Cloudy (Current weather)
No direct effect

Select a weather to change to...
  • Sunny+5% harvest XP
  • RainyNew growth cycles are 5% faster
  • Windy+5 percentage points to crop seed-drop chance
  • HeatwaveNew growth cycles are 10% slower
Weather Growing-time multiplier Harvest effect
Cloudy ×1.00 No bonus
Sunny ×1.00 +5% base harvest XP
Rain ×0.95 5% shorter base growing time
Windy ×1.00 Crop/flower seed chance +5 percentage points
Heatwave ×1.10 10% longer base growing time

Sunny’s bonus XP is calculated from base XP and rounded up in the crop harvest. Rain shortens growth but does not automatically fill the crop’s watering slot. You can still water a crop planted in Rain.

New crops and flowers record the weather at planting. Changing world weather later does not replace that stored weather for the planted crop. Berry bushes and orchard trees record weather for their current production cycle and update it when harvested for the next cycle. Berry seed drops have their own +1 percentage point Windy bonus, while orchard harvests do not return tree seeds.

For a main-farm plot, the growing duration is:

base crop time × (1 − combined watering reduction) × planting weather multiplier

For example, 10-minute corn with two level 1 waterings in Rain takes 10 × 0.92 × 0.95 = 8.74 minutes, about 8 min 44 sec. Use the farm’s ready indicator for the actual plot rather than estimating from the catalog alone.

Weather cycles last 1–6 hours. The world moves to the next generated cycle when the current one ends; /weather shows the end time and forecast.

To buy a change, open /weather, press Change Weather, choose another weather type, review the price, and press Confirm & Change. The change applies to the shared world until the current cycle ends. It does not create a personal weather setting or restart the cycle.

The first change costs 1,000 coins × the full cycle’s duration in hours. Each further paid change during the same cycle doubles that cost:

cost = cycle hours × 1,000 × 2^(paid changes already made this cycle)

For a 3-hour cycle, the first change costs 3,000 coins, the next 6,000, and the next 12,000. This uses the cycle duration, not only the hours remaining. You select the weather type; you do not select a custom paid duration. The count resets for the next cycle.

If another player changes the weather while your confirmation is open, the bot can reject that stale confirmation. Refresh /weather, read the new price, and decide again. If funds are insufficient, earn coins by selling inventory before reopening the change screen.

Question Check
Why didn’t a second watering add another bonus? Each planting has one self slot and one support slot
Why didn’t Rain mark my crop as watered? Rain is a timer modifier; watering is a separate action
Why didn’t a weather purchase change this crop’s timer? The crop keeps its planting weather
Why did a helper get XP immediately while I did not? Support gives helper XP; self-watering improves harvest XP
Why is weather more expensive now? A previous paid change in the same cycle doubles the next price

Continue with crops and seed returns, gardens, or social watering and visits.